The craglordion empire attacks home world! Shoot enemy to gain boost and destroy the enemy mother ship in this 3D rails shooter.
A Houdini Project I created to fast generate a lot of asteroids that was game ready.
it generates a Mesh that has UVs that could be directly added to the game. Using the wedge node I could make a lot of unique asteroids in a short amount of time, and pick and choose those I thought looked interesting. In the video on the left you can see how the wedge node creates them and render them for a even easier preview. It was a lot of fun working this project.
Made a Spline tool in unity for Level Designers to place out the Player Path and enemy paths, it was also be used to place out prefabs.
Features of the tool:
• Color Pick, for easy view in Editor.
• Random Scatter Value, Rotation , Scale and Offset from Spline.
• Make Loop
• Add/Remove Points
I coded an in engine tool to create a particle emitters. Instead of changing Json files, we now could load them into the Engine, change some values on the sliders, get a live update and preview of the emitter and save it again. This tool is made with C++ and uses the imgui library.
This Skybox animation is driven by a flowmap, the idea was that since we had a lot of open space I would fill it out with a skybox that moved a bit, so it did not feel to empty and static,Unfortunately we could not get the Animated Skyboxes into the game, since we had a very basic engine at the time I could not get the flow map texture into the shader part of the engine.
In Alien Blaster you face an alien race that are biological creatures, So i figured that I could make Animations in the vertex shader. By using Houdini i could get some very good looking color ramps in the vertex color. I use this to mask/multiply the movement on the verticesin the shader